The announcer gets unbearable when you're playing a tricky level He'll comment every single time you hit something, including saying stuff like "watch the paint job!" EXCUSE ME FOR TRYING TO HAVE FUN. Controlling your vehicle's traction feels particularly delayed in sand, which I'm sure was intentional, but the process of adjusting is notably more frustrating than fun. Not only did it take me 50+ tries to get silver (the requirement for progressing), but I immediately got silver in the next race on the first try. It's just a poorly placed checkpoint, and it's not the only one. I know it's not because I can make better levels. WHY!? Why do I have to keep retrying this one race I already have dedicated to memory? That's not good design. I have to note that this is really a significant issue: While doing track 143, I raced through the entire track more times than I can keep track of to the point of mind-numbing repetition, and I've only made it past the final jump once because it's impossible to finish the race by reverting to last checkpoint once you pass it. *** It was WAY too easy for a minor hiccup (including hitting barely visible pebbles) to send you way off track or upside down, typically requiring you to restart a whole level, as checkpoints are frequently not well-placed in campaign mode. ![]() ** The controls, though functional and easy to pick up, lack certain nuances with no manual boost or aerial vehicle manipulation (in most modes) and no vehicle performance modifications. I don't know why they couldn't include that. * There aren't enough filters while searching for user-created maps to actually pinpoint a specific person or map. *** Having a quick restart button generally makes the shorter tracks a breeze. ** "Easy to pick up, hard to master." - Simple control scheme and split-screen multiplayer can make this a great game to try with friends. There's a wide range of styles of game-play you could apply to racing on custom maps Watch a video (perhaps on YouTube) of a "full throttle" style custom level and you can get a pretty good idea of the scale of ideas you can work with. Trackbuilder - This is particularly appealing to creative types like myself, and probably the biggest plus of the game to me (though I wish the Lagoon maps let me fit more on them because I'd fill it to the brim with twisting, interwoven magnetic tracks if they let me). ![]() * The variability of the track lay-outs is highly diverse, which means game-play can stay fresh for as long as you enjoy how it operates Having access to thousands of user-created maps is a major plus. It was recommended by other users in their reviews for other racing games. This is, by far, one of the most addicting AND frustrating games I have ever played.Īnd, fortunately, it can also be quite fun.Ī.
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